What role can design play in identifying, preventing or supporting behavioural addiction?
Designers are encouraged to explore how design can help identify, prevent and support persons with problematic behaviours. This could include creating new ways to raise awareness, encourage healthier behaviours, facilitate early support, or connect individuals with appropriate help.
Does the project need to address a specific behavioural addiction?
No. Designers may choose to address a specific form of behavioural addiction or explore broader issues around problematic behaviours. The focus should be on identifying an opportunity where design can contribute to prevention or early support.
Can projects focus on prevention and early intervention?
No. The focus is on exploring preventive and early-stage approaches that can help identify and support individuals before they require medical or clinical intervention. Solutions may also consider how to reduce stigma and make it easier for individuals to seek support.
What types of behavioural addictions are relevant to this category?
Submissions may explore different forms of behavioural addiction, including gaming, pornography and gambling, as highlighted in the NCSS materials. Designers may also consider the wider digital habits and behaviours that may contribute to problematic patterns.
What is behavioural addiction?
Behavioural addiction refers to patterns of behaviour that can become problematic and negatively affect an individual’s well-being and daily life. This category focuses on how design can support prevention, early identification and early intervention for individuals who may be at risk.